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Tim Joosten

VFX Artist

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Home: Galerij

Professional Projects

Little Nightmares III

Little Nightmares III

Cinematic FX

Cinematic FX

Atmosphere + Gameplay FX

Atmosphere + Gameplay FX

Atmospheric Effects

Atmospheric Effects

RBD Sim + Dust feedback

RBD Sim + Dust feedback

Gameplay ventilation wind

Gameplay ventilation wind

Desert sand and dust storm

Desert sand and dust storm

Little Nightmares III

Role: VFX Artist.

"Embark on a new adventure in the unique world of Little Nightmares.

In Little Nightmares III, you follow the journey of Low & Alone, as they search for a path that could lead them out of the Nowhere.

Trapped within the Spiral, a cluster of disturbing places, the two friends will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows. 
 
For the first time in the franchise, face your childhood fears together with a friend using online co-op, or solo with an AI companion."



https://en.bandainamcoent.eu/little-nightmares/little-nightmares-iii

Exoborne - Announcement Trailer

Exoborne - Announcement Trailer

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exoborne-1.jpg

EXOBORNE

Role: VFX Artist.

SCAVENGE, CRAFT AND FIGHT TO SURVIVE
IN A U.S. BEING TORN APART
BY APOCALYPTIC FORCES OF NATURE.

https://www.exoborne.com/en/

The Quarry

The Quarry

Wolf Transformation

Wolf Transformation

Wolf Transformation

Wolf Transformation

Electric Fence

Electric Fence

Wolf Transformation

Wolf Transformation

Breaking Glass

Breaking Glass

Glass Smahed

Glass Smahed

Door Dust

Door Dust

The Quarry

The Quarry

The Quarry

Role: VFX Artist.

It’s late summer in the remote forests of upstate New York, and the teen counselors of Hackett’s Quarry have the camp to themselves for one final night. That means no kids, no adults, and no rules. In this thrilling cinematic tale, you control the fates of all nine camp counselors as their party plans unravel into an unpredictable night of horror. With life-or-death decisions around every turn, the choices you make will determine how the story unfolds.

https://quarrygame.2k.com/

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Age of Wonders 4

Role: VFX Artist Graduation

Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.

Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn. Experience an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.



During my graduation I was able to contribute to this epic title from Triumph Studios by creating various VFX elements for it!

https://www.paradoxinteractive.com/games/age-of-wonders-4/about

Little Nightmares 2 - Enhanced Edition

Little Nightmares 2 - Enhanced Edition

Carpet Dust

Carpet Dust

Responsive Atmos FX

Responsive Atmos FX

Atmospheric FX

Atmospheric FX

Impact Dust

Impact Dust

Environment FX

Environment FX

Atmospheric FX

Atmospheric FX

Farmhouse

Farmhouse

Updated PFX

Door FX

Door FX

Woods

Woods

Updated PFX

Woods

Woods

Updated PFX

Study

Study

Updated PFX

Atmospheric FX

Atmospheric FX

Little nightmares 2 - 4K Enhanced Edition

Role: VFX Designer.
Enhancing the particle systems in the game. Making them interactive, higher detail and finetuning them to complement the level and game design.

Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.

With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Their journey won't be easy; Mono and Six will face a host of new threats from the terrible residents of this world.


https://www.supermassivegames.com/games/little-nightmares-II-enhanced-edition

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Age of Wonders: Planetfall STAR KINGS

Role: VFX Artist - Graduation

Home: Projecten

Personal Projects

Screenshot 2

Screenshot 2

Hallway

Hallway

Mirror

Mirror

Mirror Shader

Mirror Shader

Screenshot 1

Screenshot 1

Screenshot 3

Screenshot 3

Screenshot 4

Screenshot 4

What's in the mirror?

Unreal 5 Tests

Created this small sequence inspired by The Mirror Matt drawing to test out new UE5 features, like Metahuman/Quixel/Nanite/Lumen

https://www.youtube.com/watch?v=P8QVdpMTpyQ

OGS - Screenshot

OGS - Screenshot

OGS_1.gif

OGS_1.gif

OGS - Screenshot

OGS - Screenshot

OGS - Screenshot

OGS - Screenshot

OGS - Screenshot

OGS - Screenshot

OGS - Screenshot

OGS - Screenshot

OGS.gif

OGS.gif

Operation GrindStone

Game/Level Design, VFX/Tech art

This is a Psychological Horror game set in a First person shooter scenario. The game lobby is haunted and the player will experience pure solitude and chilling horror moments that will make you the way you look at the fps games you know.

UE4, Maya, Adobe

Frozen arena

Frozen arena

FrozenArena SinglePlayer

FrozenArena SinglePlayer

Frozen Arena Multiplayer

Frozen Arena Multiplayer

Frozen Arena Screenshots

Frozen Arena Screenshots

Frozen Arena - Menu Structure

Frozen Arena - Menu Structure

Frozen Arena - UI Design

Frozen Arena - UI Design

Frozen Arena

Role: UX/UI Design, Technical Artist, VFX

Frozen Arena is a multiplayer game, where you have to survive as longest on the floating ice islands. While the island is falling apart over time, you and your opponents will fight on this slippery stadium to be the last one alive.


This game was made during a 3 week (group)project, with the goal to be played on an arcade machine.

For the download, trailer or other info visit: https://ruzamxela.wixsite.com/frozenarena

Cave 1

Cave 1

Cave 2

Cave 2

Cave 3

Cave 3

Cave 4

Cave 4

UI Mock-up

UI Mock-up

Made in Abyss: The Quest for Riko

Role: UI/UX Design, Technical Artist

Based on the anime of the same name, “Made In Abyss: The Quest for Riko” is a fan based, open-world action platformer that takes place on the first layer of the Abyss. You play as Reg, a recently discovered artifact that is trying to find his friend “Riko”. A young girl who he must find to escape the cave and continue forth in their journey to reach the bottom of the perilous abyss.

This is a project that we collaborated on with several close friends of mine to create a project that celebrates the incredible work and world that Akihito Tsukushi has created. The idea was to collaborate our efforts to make something visually distinct and to design a narrative driven experience that represented the experience that the anime conveyed to us as viewers. The project is still work in progress but we are very close to finishing.

Fantasy Locust Sculpt

Fantasy Locust Sculpt

A mix between a Locust and a grasshopper. Created in ZBrush

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ExplosionEmbergen.gif

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Wispy Smoke in Houdini.gif

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MonsterBite2.gif

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Status FX.gif

AudioReactive Niagara.gif

AudioReactive Niagara.gif

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OutlineShader.gif

MeshPFX.gif

MeshPFX.gif

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Draw2.gif

Online Fantasy Card Game

Online Fantasy Card Game

Screenshots of a card game made in Unity. This game was made together with 2 friends. One who did all the sounds, the other did all the programming. All the models and other assets are created by me.

Assets Online Card Game

Assets Online Card Game

Models created using ZBrush and Maya. Textured in Substance Painter. Made game ready in Unity.

Dr. Powah Scene

Dr. Powah Scene

This was a scene to display the Designed, Animated and Rigged Character

Stylized Materials

Stylized Materials

Created in Sunstance Designer

Dr Powah

Dr Powah

Dr Powah Mesh + Rig in Maya

Alice In Wonderland

Alice In Wonderland

Concept Art Drawing. Made with Photoshop.

LakeTown Unity

LakeTown Unity

A LakeTown scene. Created a couple of assets (1 House and a couple of props). Own level design and game scripting.

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Other Items

Project Tagline

Contains Sculpts, Models, Graphic work and more!

Home: Projecten

Experience

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PUBG Studios - Krafton
September 2023 - Present
Amsterdam, NL

VFX Artist

Working on VFX for Project Black Budget

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Sharkmob
June 2022 - Sept 2023
London, UK

VFX Artist

Creating VFX for unannounced AAA titles.

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Supermassive Games
May 2021 - June 2022
Guildford, UK

VFX Artist

Created VFX for

  • The Quarry

  • Little nightmares 2 - 4K Enhanced Edition

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Triumph Studios
Aug 2020 - Feb 2021
Delft, The Netherlands

VFX artist

Graduation

Created VFX for

  • Age of Wonders 4

  • Age of Wonders: Planetfall. Star Kings DLC

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Drukkerij Joovel
Oct 2015 - Feb 2021
Gendt, The Netherlands

Web development
General Graphic Design

Webdesign

Graphic design: Posters, flyers, business cards, occasional cards

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Demcon Nymus 3D
Aug 2019 - Feb 2020
Saxion University
Enschede, The Netherlands

Art Director
VFX Artist

UI/UX Design

During my fourth year I followed a half year project with the goal to improve medical simulation lessons by increasing the immersion and feedback during those workshops. We did this by using Microsoft's Hololens and created a 2D and 3D feedback to support the clearance of certain simulations.

My task was to focus on clear and user friendly UI with a modern design style.

I created 2D elements, but also multiple shaders and particle systems in Unity for the 3D parts.

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DODO Games
Feb 2019 - Jul 2019
Enschede, The Netherlands

Technical Artist
3D Artist
Level Designer

Unreal Engine 4
Desing for game concept
Level and puzzle design
Concept artist for environments and props
Stylized material design using Substance Designer
3D Modeling & Texturing

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MC Reclame
Feb 2016 - Jul 2016
's-Hertogenbosch, The Netherlands

Webdeveloper

Adobe Muse
Adobe Photoshop
Adobe Illustrator
Javascript
HTML/CSS
SQL

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Joosten Promogifts

May 2014 - Aug 2014
Gendt, Gelderland

Graphic Designer

Graphic Design.
Created multiple promotional pieces.

Home: CV

Education

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Saxion University of Applied Sciences

Bachelor of Science - BS
Game Design and Production
2016 - 2020
The Netherlands

HLSL

Particle systems

Zbrush, Sculpting

Substance Painter 2

Substance Designer

Unity

Unreal Engine 4

Game design
Character Design
Concepting
Game production
Project management
Scrum
Traditional/ Digital drawing
Architecture, character, scenery
Autodesk Maya, modeling/rigging/animating
Lua
Level Design

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ROC Nijmegen

Communication and Multimedia Design
2012 - 2016
The Netherlands

Adobe package

Cinema 4D
Pitching/presentating
Marketing/branding
Drawing traditional/digital
Art history
Concepting
Webdevelopment
HTML
CSS
Java
Actionscript 2.0/3.0

Home: CV

Exhibitions

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2021
Online
https://itch.io/jam/telenav-gamejam-2021/rate/1203031

Telenav Gamejam

Bubbles Are Hard
This game is about to take you on a delightful journey in a land filled with dreams, joy and happiness. Chocolate rivers, candy cane trees and mountains made from ice and cotton candy. Here you play as a newly conscious AI robot that has just been created, his goal is to cross this candy filled land and bring his precious crystal memory to safety, with the purpose of finding his creator. To be able to do this he has to make sure he picks the right parts to assemble his new mechanical body, because relearning how to walk in this Land-of-Nod is already hard enough!

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2018
Twents Techniekmuseum Hengelo, NL

Twente Gaming Event

Green Generation.
For this event we had the goal to create a touch game for children from 7 to 14 that could be displayed in the museum in Hengelo. This game had to teach children more about the environment and renewable energy. How everybody can help out for a greener planet.

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2018 Saxion University of Applied Sciences

Global Game Jam

BankHack
The topic of this years GGJ was "Waves".
We used this to represent the waves of data and network connections.
In this game you act as a hacker who is hacking into bank systems, while the police is following your steps closely. By a typing based mechanic you have to type as quickly as possible to achieve that loot. But if you are not fast enough, the police will catch you and lock you up forever!

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2017
Twents Techniekmuseum Hengelo, NL

Twente gaming event

Screwed
This game was made to be displayed at the museum in Hengelo. In here you play a scientist who's new invented robots swarmed the world. Now it's your task to shut them down for good!

Home: CV
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Specialties

Materials & Shaders

Particle Systems

Post Processing

UI/HUD Design

Home: Functies
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Specialties

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Unreal Engine 4

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Unity

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Substance Designer

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Illustrator & Photoshop

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Maya

Home: Functies
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About

A quick summary of what brought me here.

My name is Tim Joosten. Since a young age I´ve always been interested in art and the tech behind it. Growing up in my dad´s print shop I experienced the fun of design first hand. After my first contact with Adobe Photoshop I was sold! Since then I've been busy playing around with all sorts of Tools & Tech, digital and analogue, to amaze myself with the unlimited possibilities we have to combine them!

After middle school I studied Media Design in Nijmegen. Here I delved deeper in the tech. Once that was finished I wanted more, so I decided to follow my passion for games, this lead me to study Game Design and Production on Saxion University. During this time I sparked my interest in Visual Effects and technical Art. For me this is the perfect combination of technical problem solving until you get that rewarding AWE-factor effect you were longing for.

These days I can praise myself happy, and I can keep myself of the streets creating various VFX elements for all sorts of project, with my main focus still on Games.

Home: Over
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Contact

Get in Touch!

Amsterdam

  • LinkedIn
  • YouTube

Thanks!

Home: Contact
  • LinkedIn
  • YouTube

©2023 By Tim Joosten.

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